What if your favorite fantasy game characters showed up on your doorstep IRL? That is what happens in The Game Masters of Garden Place by Denis Markell.
Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph’s house, things take a truly magical turn!
The five are soon racing around town on a wild adventure. Its tests both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble?
Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don’t always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?